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STUDIO NERO

Genre: Game Studio

My Role: Founder, Lead Programmer.


Studio Nero was made as a way of better sorting ideas and having a studio to put games under in case I ever have a lot of people working with me. I don't make games for the express purpose of monetary gain, but when I make money in the future it would be simplier to have a overarching studio to better sort that. I will more than likely have a hand in every project published under this studio.






TwodeeThreedee

Genre: Puzzle / Platformer.

My Role: Sole Developer.

2d3d, a strange mechanic with an even stranger execution.

2d3d is a replacement for Solaris, which was a game based losely off of a novel I worked on for a while. I never finished Solaris, in fact I never even got into programming the dialogue for the game. I got fed up with how much blender and unity were refusing to work together so I just stopped working on it and persued my newest idea, which just so happens to be this game. It stands as my first fully released game alongside Studio Nero, making it a pretty low bar to set since I only gave myself half a month to work on it. Just like my wishes for Solaris, I hope that this game also gets popular so I have an excuse to continue developing levels and mechanics for it.